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Question by Danyasan · Mar 25 at 10:32 PM · gameobjectlag

Fps Drops with lots of gameObjects

i have lots of buildings in my scene that consist of a cube and about 350 planes that have a light emmissive material on them, There is about a hundred buildings also, Is there anything i can do to reduce the fps drops whilst looking off into my scene. or just increase fps in general Any help would be greatly apreciated

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avatar image logicandchaos · Mar 26 at 04:11 PM 0
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ya, that's what happens, each gameObject takes up memory the more you have the less memory you have. you need occlusion culling, LOD, fake as much as you can, making games is all an illusion!

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Answer by mikelo · Mar 30 at 03:40 PM

If the buildings won't move you can activate Static Batching for all of them and it will give you a performance boost.

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