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Question by nickjwiltshire · Mar 29 at 10:14 AM · shader

How to create an expanding mask from collision point of 2 meshes. (shadergraph)

Hey all,

So I'm using shadergraph to create a shader for some visualization, I need to have a sphere that, on collision with another mesh glows and then expands this glow across the sphere itself. I'm using the standard scene depth method currently ( scene depth with subtracted screen position etc), but I can't figure out how to take the detection and edge glow of the collision so it spreads across the entire mesh.

Any and all help/ guidance would be really appreciated, I'm still pretty new to Shadergraph

Thanks

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