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Question by jaredlevi · Mar 30, 2022 at 09:00 PM · updatefixedupdateupdate functionupdate problem

fixed update is not being called

Fixed update is not being called! I don't understand not$$anonymous$$ng prints at all!

 public static Transform CurrentlySelectedObject;
 private bool Moving = false;
 
 
 private void FixedUpdate()
     {
         Debug.Log("Moving   :" + Moving);
         if (Moving == true && CurrentlySelectedObject != null)
         {
             Rigidbody2D Rb = CurrentlySelectedObject.GetComponent<Rigidbody2D>();
             Vector2 direction = (Vector2)CurrentlySelectedObject.position - mousePosition;
             direction.Normalize();
             Rb.MovePosition(Rb.position + direction * Time.fixedDeltaTime * 100);
 
             Debug.Log(Rb.position + " " + direction);
         }
     }
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Answer by jaredlevi · Mar 30, 2022 at 09:45 PM

I moved t$$anonymous$$s script to another object. Now t$$anonymous$$s function is called a minimum of zero and a maximum of three times before it stops completely? I thought the issue might have been caused by my fixed time step but that is set to the default 0.02. I have no idea what could be causing t$$anonymous$$s.

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