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Question by EpikOwnage · Jun 07, 2010 at 09:17 AM · networkingmultiplayerwwwfloatsend

WWW Database (SQL?) Speed.

Hello, How would Unity be fast to send, let's say, 30 floats to a Website in one Update() call? As for a server idea for my simple game, I want my website ( w$$anonymous$$ch has only basic SQL and Html implementation) to receive one float per player every Update, and send it to other players, and it shouldn't be laggy. Is it possible?

-Regards, Alex

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Answer by Mike 3 · Jun 07, 2010 at 10:10 AM

I wouldn't send one packet per update regardless of using WWW or not

It may be possible to send 3 or 4 packets per second with WWW, above that i wouldn't risk it though, you have pretty $$anonymous$$gh overheads as you're creating the network streams each time

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