timeline affecting other animations

so seemingly another issue only I have as literally no one else on the internet has seemingly had this issue, but I have a timeline for a cutscene for the player, it uses the player’s animator and activates and deactivates with a script, no matter what I’ve changed for some reason unity is selectively messing up only a singular animation by off setting the object when the animation plays, even when the animation doesn’t have the change to any keyframe, I’ve changed the animation, I’ve hardcoded the object’s position, I’ve remade the animation multiple times, nothing works I doubt anyone has an answer as this problem according to searching the internet doesn’t exist

ive had a problem like this before, i had to go into my avatar and make sure everything was set to the correct position, usually it was the spines setup being slightly different than my blender skelleton setup.