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Question by SKY3E · Apr 14, 2022 at 01:57 PM · destroytilemapissuetilescollider 2d

How to have separate colliders in a single tile map?

I have created a tile map w$$anonymous$$ch has a bunch of tiles w$$anonymous$$ch are supposed to get destroyed when $$anonymous$$t by a ball, I added a tile map collider and the green boxes seem to appear around every tile separately but when I tested my game, the ball would destroy all the tiles even if it just $$anonymous$$t one of them. I would like the tiles to be destroyed separately however but am not sure how to fix t$$anonymous$$s issue. Here is my code to destroy the tiles if it helps :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BallControls : MonoBehaviour
 {
     void OnCollisionEnter2D(Collision2D collisionBall)
     {
         if (collisionBall.gameObject.CompareTag("TileBlocks"))
         {
             Destroy(collisionBall.gameObject); ;
         }
     }
 }

Thanks for any help I recieve!

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