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Question by Os-A · Apr 15 at 09:55 AM · tearing

Get rendered frame without tearing

Good day everyone. How could I use Unity to reach the "clear" frame? I read about Unity's events (like Update(), OnPreCull() and etc.), OnDemandRendering, Render Texture and Camera.Render(), PlayerLoop, but still can't understand how to solve the problem. And please, don't suggest me to "just switch V-Sync on". I have a different goal.

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