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Question by andresp · Nov 28, 2011 at 05:56 PM · meshfbx3dsmaxfbximporter

FBX Import Mesh Mismatch

Hi

I'm having some issues with the importing of a FBX model with multiple meshes. In my case, the ground mesh (with the grass texture) is positioned below its correct position as you can see by the following screenshots:

3DS Max 2012:

Model in 3DS Max 2012

Unity:

Model in Unity

I have created a simple Unity Package with the stated problem: DOWNLOAD

Do you know what could be causing this?

Thanks in advance

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