Hello! I’ve imported an animated dragon from an Asset Store. It has a “Take off” animation. When playing it, the dragon moves up.
How can I stop this vertical movement?
What I’ve already done:
- Disabled “Apply root motion” in the animator
- Checked “Bake into pose” for “Root Transform Position (Y)”
- “Root motion node” was already set to “None”, so I didn’t change it
But it still moves up both in the animation preview window and in runtime on the scene.
I also tried checking “Loop time” and “Loop pose” boxes. It changed the behaviour: dragon started to lower each time after moving up. But he still moved up during Take-off animation, so I reverted the “Loop time” and “Loop pose” changes.
What I am doing wrong, how to stop it from moving up?
Here’s a screenshot of current animation settings: