What is happening to my baked lighting?

Alot of bad things are happening with my baked lighting. I was following a youtube tutorial (because I have no idea what I’m doing) and the tutorial didn’t have any of the same problems. I can tell that it’s something wrong with the reflections my materials are producing, but it’s maybe a resolution issue too?

I also have overlapping UV’s and can’t figure out how to fix them, but I’m working on it.

If you know what is happening or know maybe a better source for baked lighting (being used for Archviz VR for the Quest 2)… anything helps. Thanks!

[195923-compressed-baked-screenshot.zip|195923]

Looks like you have bad UV’s to me, first thing to check is select the Mesh in your assets and make sure you have Generate Lightmaps UV’s checked. Do this for all objects and re bake