Bland Shapes Do not animate

I have blend shapes that work perfectly well if I use the sliders in the MeshRenderer. However, when I try to edit these values in an animation, it does not display. Also, some blend shapes don’t work properly and don’t deform properly. Is there anything I could change to just make it do the exported transforms?

Should be quick and simple for anyone who knows how it’s supposed to be done. I’ve been googling for hours and finding nothing on how to get these working properly.

Found it! I was using 0 to 1 when I should be using 0 to 100, with 100 being full shape key. Meanwhile blender uses 0 to 1.