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Question by Grix · May 14, 2022 at 09:22 AM · shaderstandard-assetsbumpmap

Why is bump map implementation missing from standard shader code?

I have a custom shader that is based on the unity standard shader (using Create -> Shader -> Standard Surface Shader).

However t$$anonymous$$s shader is missing bump map properties like height map and normal map. But if I create a material and apply the standard shader, it has bump maps. Why is there a diference in the standard shader when creating a shader, and the standard shader when applying it to a material?

Is there a way to access the actual full code of the standard shader so that I can easily implement bump maps to a custom shader?

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