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Question by Auliszek · May 16, 2022 at 11:11 PM · shaderrenderingshadersztest

Character behind obstacles shader, multiple Pass issue

Hi,

I'm starting my adventure with shaders, and having limited knowledge I don't know where else to look for the solution. My goal was to have a simple shader that renders an object just with color, but if the object is hidden behind other objects, use another color (so that a character position is known even if behind an obstacle). This is what I wrote:

 Shader "Custom/TestShader"
 {
     Properties 
     {
         _Color1 ("Color1", Color) = (1,1,1,1)
         _Color2 ("Color2", Color) = (1,1,1,1)
     }
     SubShader 
     {
         Tags { "Queue" = "Overlay" }
         
         Pass 
         { 
              ZWrite Off
              ZTest Greater
              Lighting Off
              Color [_Color1]
         }
         Pass 
         {
             ZTest Less      
             Color [_Color2]
         }
     }
 }
 

The problem is that the only first Pass block seems to be working. If I switch the Pass blocks order, still only the first one seems to be working but the other one is not. Here's whats happening with Pass blocks in different order: alt text alt text

I'm using URP. Can someone point me to the right direction with this? Why is only the first block working? Is there something obvious I'm missing?

screenshot-2022-05-16-at-173453.png (41.6 kB)
screenshot-2022-05-16-at-173551.png (41.5 kB)
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