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Question by sxg5 · Nov 30, 2011 at 06:50 AM · audioradio

Activate Audio on a GameObject...?

how would i make a GameObject that, when you press a certain key up close to it, plays an audio clip, kinda like those radios in cod zombies??

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Answer by syclamoth · Nov 30, 2011 at 07:00 AM

This is really simple. Here's some C#. Make all your radios have the tag "Radio". This is the simplest case- you might want to only test for things in front of the player, instead of everything in range. Make sure that every 'radio' tagged object has an audio component (obviously). Change the '1' after the Vector3.Distance bit to a public variable if you want to tweak how far off you can activate them.

 if(Input.GetButtonDown("PlayRadio"))
 {
     GameObject[] radios = GameObject.GetGameObjectsWithTag("Radio");
     foreach(GameObject radio in radios)
     {
         if(Vector3.Distance(transform.position, radio.transform.position) < 1)
         {
             // We are close to a radio!
             radio.audio.Play();
         }
     }
 }
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avatar image sxg5 · Dec 16, 2011 at 03:31 AM 0
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so i know close to nothing about scripting, but shouldn't there be a variable at the beginning, or whatever var is?

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Answer by Lo0NuhtiK · Dec 16, 2011 at 03:58 AM

Thats C# script @sxg5 ...

if(Input.GetButtonDown("PlayRadio")){

var radios : GameObject[] = GameObject.FindGameObjectsWithTag("Radio");

   for(var radio : GameObject in radios){

      if(Vector3.Distance(transform.position, radio.transform.position) &lt; 1){
         //We're close to a radio!
         radio.audio.Play();
      }
   }

}


This is JavaScript/UnityScript with the "var" things, or whatever they are lol...
if this works for you, mark @syclamoth 's answer as the accepted one.

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