How to fix oculus quest 2 flat screen on build?

When I build my OpenXR project to the quest 2, i get a flat screen of the view. I can’t look around, it’s just a flat screen. It’s not frozen because I fall at the start.

I think there is something wrong with your manifest…

Edit Project_Folder\Assets\Plugins\Android\AndroidManifest.xml

This is my file:

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto">
  <application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false">
    <activity android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerActivity" android:excludeFromRecents="true">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.INFO" />
		<category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
    </activity>
    <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" />
    <meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only" />
    <meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2" />
  </application>
  <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
</manifest>