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Question by Dreave · Nov 30, 2011 at 07:19 PM · animation

Animation Script Help

I have wrote this script which kind of does what I want it too; I want it to play an idle animation if nothing is being pressed play a walk animation when w or s is pressed, play a shoot animation when the LMB is clicked and play a reload animation when r is pressed. All this works but the shoot animation sort of delays which I dont want. Can anyone help me out with this?

this is my script,

 function Start () {



animation.wrapMode = WrapMode.Loop;

animation["idle"].speed = 0.2;

animation["walk"].speed = 1;

animation["reload"].speed = 1;

animation["shoot"].speed = 2;

animation["shoot"].wrapMode = WrapMode.Once;

animation["reload"].wrapMode = WrapMode.Once;

animation["shoot"].layer = 1;

animation["reload"].layer = 2;

animation.Stop();

}

function Update () {

if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1)

   animation.CrossFade("walk");

else

   animation.CrossFade("idle");



if(Input.GetButtonDown("Fire1"))

   animation.CrossFade("shoot");

   

   

if (Input.GetButtonDown("r"))

    animation.CrossFade("reload");   

}

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avatar image zinnfandel · Nov 30, 2011 at 10:48 PM 0
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What do you mean delayed? It takes time before it begins? Does it do this for all the animations?

avatar image Dreave · Dec 01, 2011 at 04:39 PM 0
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if I click the LMB it plays the animation but then I have to wait a couple of seconds before I can do it again.

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Answer by suruz@kento · Dec 01, 2011 at 07:46 PM

Shooting must have instance response.I think your shoot animation is being delayed because of crossfade or transition what ever you say.So, stop any previous animation instantly before using shooting animation.

if(Input.GetButtonDown("Fire1")){animation.Stop();animation.Play("shoot");}

if(Input.GetButtonDown("r")){animation.Stop();animation.CrossFade("reload");}

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avatar image Dreave · Dec 01, 2011 at 08:22 PM 0
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this works great thanks!

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