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Question by LimpChimp · Jun 07 at 10:41 AM · 3rd person controller3rd person camera

3rd person movement not going with position of camera,3rd person character not moving to the direction with the camera

the movement is not changing to the way the camera is facing. here is the code

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ThirdPersonMovement : MonoBehaviour { public CharacterController controller;

 public float speed = 6f;

 public float turnSmoothTime = 0.1f;
         
 // Update is called once per frame
 void Update()
 {
     float horizontal = Input.GetAxisRaw("Horizontal");
     float vertical = Input.GetAxisRaw("Vertical");
     Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;

     if(direction.magnitude >= 0.1f)
     {
         float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg;
         transform.rotation = Quaternion.Euler(0f, targetAngle, 0f);
         
         controller.Move(direction * speed * Time.deltaTime);
     }
 }

} ,the movement directions are in the same direction no matter the way the camera is facing. here is the code

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ThirdPersonMovement : MonoBehaviour { public CharacterController controller;

 public float speed = 6f;

 public float turnSmoothTime = 0.1f;
         
 // Update is called once per frame
 void Update()
 {
     float horizontal = Input.GetAxisRaw("Horizontal");
     float vertical = Input.GetAxisRaw("Vertical");
     Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;

     if(direction.magnitude >= 0.1f)
     {
         float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg;
         transform.rotation = Quaternion.Euler(0f, targetAngle, 0f);
         
         controller.Move(direction * speed * Time.deltaTime);
     }
 }

}

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