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Question by AK_40 · 4 days ago · 2d gamerigidbody2d2d-physicscollision2d

Need a workaround on 2d collision detection

Hello Experts,

I have two GameObjects, both with 2d colliders and rigid body (This is required for my game). Further, I can't enable "is trigger" in both of them. The body type is set to "Dynamic" for both. I have some code to run on collision of these two GameObjects. I am fine with any of the functions i.e. "OnTriggerEnter2D", "OnTriggerStay2D" or "OnTriggerExit2D". Or even any other function/ method, or workaround. Only objective is to destroy one of the GameObject. Can you please help me with your expert opinions. Thanks in advance.

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