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Question by ViggeBoi · 4 days ago · physicsvrliftaerodynamics

Frisbee Physics in VR

I'm trying to add some frisbee physics to my VR game, but I don't know how to get the spin, curve, lift and all that. I've tried to add some lift but I only want it to work when you throw it properly. Here is the code for what little I've come up with so far.

 void Update()
     {
         if (throwed)
         {
             if (Physics.Raycast(transform.position, Vector3.down, 1, groundLayerMask))
                 throwed = false;
  
             float lift = Vector3.Dot(transform.forward, rb.velocity) * liftForce;
             rb.AddRelativeForce(transform.up * lift);
         }
     }

Can someone tell me how I would implement some realistic frisbee physics?

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