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Question by ofoof · 4 days ago · rotationvelocity2d-physics

how should I make a realistic arrow rotation arc 2D?

Hello, I have a bow that shoots well, it is 2D, can shoot in all 8 directions. it fires well, the arrow it a trigger and rigidbody, BUT the arrows rotation is always the same as it was when it first fired and I don't know this advanced of math, I need to know some sort of formula or something that I can tweak to make the arrow pretty much point to where it will be in the next frame all the way until it hits the floor(where it gets deleted).

since i am using a rigidbody I can easily tell its velocity and such, and I am using a gravity scale of 1.

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Answer by tormentoarmagedoom · 3 days ago

Arrow must face always the movement direcion.

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yeah, pretty much. but im not really sure how to do that.

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