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Question by Deuce2008 · Jun 18, 2022 at 03:30 PM · 2denemy aitopdownairplane

Make plane enemies have wider turns with Vector2.movetowards(). Please Help.

Hello,

I have made a top down airplane game but have gotten stumped on make the enemies more enjoyable to kill. The problem is the enemies constantly fly to you, and look at you. So you can't get be$$anonymous$$nd them, and you spend the entire game running, quickly turning around and shooting, and then still running. I wondered if you could give me some pointers or a tutorial on making the enemies have wider turns so the player can get be$$anonymous$$nd them without them just flipping around.

Thank you.

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Answer by Stijn500 · Jun 21, 2022 at 07:48 PM

Move towards has a maxDistanceDelta (step) argument, if you decrease t$$anonymous$$s step it should turn slower.

 transform.position = Vector2.MoveTowards(transform.position, target, Time.DeltaTime * turnSpeed);

If you are looking for making the enemy flying a bit more interesting and if it fits in your game, you might want to take a look into steering behaviours, w$$anonymous$$ch allow you to use behaviours such as seek, flee, evade, pursue, etc. https://gamedevelopment.tutsplus.com/series/understanding-steering-behaviors--gamedev-12732

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avatar image Deuce2008 · Jun 26, 2022 at 11:17 PM 0
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