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Question by SecretAgentMango · Jun 19 at 10:33 PM · cameraupdatenavmeshnavmeshagentlateupdate

Game Object with NavMeshAgent "stutters" as the camera moves.

I'm having an issue where the enemies in my game (which have NavMeshAgents attached to them) will stutter as they move and as the camera moves. It's basically the same problem as described here in a previous post:

https://forum.unity.com/threads/navmesh-and-rigidbody-causing-camera-jitter.515650/

(I wasn't able to fix it based on the answers in that thread)

Vaguely, I know that this has something to do with my character's movement being controlled by a Rigidbody2D, whereas the enemies are just being moved by the NavMeshAgent with no Rigidbody at all. I also know that it has something to do with the Game Objects' movement and the camera's movement and FixedUpdate() / Late Update() / Update().

If anyone knows how to get the stuttering to stop, that would be great. Otherwise, if there's a more "hacky" solution where the NavmeshAgent's pathing can "feed info" to a Rigidbody on the enemy objects for the sake of getting the player and enemy to both have movement determined by a Rigidbody, that would work too :)

Please see this link for a video of the stuttering: https://imgur.com/a/SeLIr3R

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avatar image SecretAgentMango · Jun 23 at 12:14 AM 0
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Bump, if anyone could help :)

avatar image tormentoarmagedoom · Jun 23 at 06:43 AM 0
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Hello.

I see the game video, and dont see any strange move, well is not 100% fluid, but is not bad...

Anyway, can you post the code that moves the enemies & the player?

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Answer by nico_st_29 · Jun 27 at 07:39 PM

Random thought but have you tried to maybe move the character yourself instead of using SetDestination()?

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