• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SashaAlexios2007 · Jun 22 at 06:42 PM · health

how to fix player health

english isn't my native language, so sorry for mistakes.

I'm doing a game about cats, and I created an eagle. He can grab the player and pull it in air, but when he do it, too much of player's health is decreasing. for example, was 5, became -50. but i need decrease only 1 hp, 4 instead of -50. how to fix it? help plz!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by SkullerR · Jun 23 at 12:47 AM

It seems like HurtPlayer() is being called more than once when you collide with the eagle enemy. I think your issue is more related to the way you apply damage when entering in contact with enemies. That's the code you should check

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SashaAlexios2007 · Jun 23 at 01:08 AM 0
Share

thx! what do you mean by "apply damage"?

avatar image SkullerR SashaAlexios2007 · Jun 23 at 05:44 PM 0
Share

The code/logic that triggers the method called 'HurtPlayer()'

avatar image SashaAlexios2007 SkullerR · Jun 23 at 10:40 PM 0
Share

thank you very much!

avatar image
0

Answer by Ted-Ed8 · Jun 22 at 07:16 PM

Could we see your code?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SashaAlexios2007 · Jun 23 at 12:05 AM 0
Share
         if(Vector2.Distance(tr.position, Playertr.position) < 1.3) {
             EaglePullingUp = true;
         }
         if(EaglePullingUp == true) {
             PullUpTime++;
             PullUpForce = 5;
             rb.velocity = Vector2.up * PullUpForce;
             Playerrb.velocity = Vector2.up * PullUpForce;
             
             IsHurtPlayerActive = true;
             
             if(PullUpTime > 20) {
                 PullUpForce = 0;
                 SecondPullUpTime++;
                 if(SecondPullUpTime > 30) {
                     EaglePullingUp = false;
                     SecondPullUpTime = 0;
                     PullUpTime = 0;
                     rb.velocity = Vector2.down * 2;
                 }
             }
         }

     if(IsHurtPlayerActive == true) {
         StartCoroutine(HurtPlayer());
         IsHurtPlayerActive = false;
     }

 IEnumerator HurtPlayer() {
     PlayerDeathScript.Health = PlayerDeathScript.Health - 1;
     PlayerHealth = PlayerHealth - 1;
     yield return new WaitForSeconds(2);
 }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

141 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Health System Help 2 Answers

How can I do health bar follows enemy? 1 Answer

Checking for a value overtime 2 Answers

Enemy health script using raycast not destroying tagged object 1 Answer

Enemy Health GUI Issues 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges