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This question was closed Jun 24 at 06:39 AM by tormentoarmagedoom for the following reason:

The question is answered, right answer was accepted

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Question by ryotaparsons2 · Jun 23 at 06:15 AM · 3dangleplane

Angle between two 3D points on a plane.,

I have two 3D points on a plane. When the plane is on the z-axis I can easily calculate the angle between the two using

Vector3 diff = (pos1- pos2); float angle = Mathf.Atan2(diff.y, diff.x) * Mathf.Rad2Deg;

How would I go about solving this when the plane is on some other angle where its not parallel to any axis and I would have to use all x,y,z coordinates to solve it. My best idea right now is to convert this 3D position into a 2D since I know the angle of the plane and use the same method as above but I feel like there has to be some mathematical solution.

Thanks,

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avatar image ryotaparsons2 · Jun 23 at 06:05 PM -1
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Finally figured out the solution. Posting it in case anyone ever reads this. I needed to convert the two points into a vector, and use one of the planes vector to compare it to (In my case I used plane.transform.right) and simply used Vector3.Angle(plane.transform.right, diff)to figure out the angle.

Turns out I just needed to use basic high school math that I completely forgot about.

avatar image tormentoarmagedoom ryotaparsons2 · Jun 24 at 06:39 AM 0
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omg... did you read the answer?... was posted 12 hours ago...

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Answer by tormentoarmagedoom · Jun 23 at 06:26 AM

Hello there!

First, 2 points can not hav an angle. Only 2 planes (or 2 vectors) can have an angle between them.

Just use:

https://docs.unity3d.com/ScriptReference/Vector3.Angle.html

Bye!!

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