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Question by SgtHobbs · Jun 24, 2022 at 05:20 PM · collisioncollidercollision detectioncollider2d

How to destroy an instantiated game object upon collision (2D)? the other object isn't destroying.

 private void OnTrigggerEnter2D(Collision2D other)
 {
     Destroy(other.gameObject);
 }
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Answer by tormentoarmagedoom · Jun 24, 2022 at 05:25 PM

Hello.

First, be sure Ontrigger event is executing, Once you are sure its executing, note that Destroy() destroys the object at the end of the frame.

Bye.

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avatar image SgtHobbs · Jun 24, 2022 at 05:49 PM 1
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it's not executing, I tried writing to the debug log but it didn't work, any guesses why?

avatar image tormentoarmagedoom SgtHobbs · Jun 24, 2022 at 11:18 PM 1
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I guess your problem.. When have this kind of problem, first read the documentation. Even if do no understand everything, you will get some things. Ontrigger events are triggered by Rigidbodies so you need to add a rigidbody component. chech all rigbody properties (gravity, kinematic, etc...)

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