• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by Funderful · Jun 24, 2022 at 11:36 PM · texttextmeshvertexvertex colorupdate-order

TextMeshPro - Issues With Editing Vertex Values While Changing maxVisibleCharacters

@Stephan_B, because you're great with solving TextMeshPro stuff :)


I have been creating a dialogue system of sorts that utilizes TextMeshPro. Each piece of dialogue gets revealed character by character by incrementing maxVisibleCharacters every interval, creating a typewriter effect.


     private IEnumerator TypewriteText()
     {
         //make the text invisible
         int totalCharacters = panelText.textInfo.characterCount;
         int visibleCharacters = 0;
 
         //count through the text, revealing one character at a time
         while(visibleCharacters <= totalCharacters)
         {
             panelText.maxVisibleCharacters = visibleCharacters;
             visibleCharacters++;
 
             yield return new WaitForSeconds(typewriterSpeed);
         }
     }



Simultaneously, any extraneous text effects editing specific vertex values of specific characters (color, sine wave, shake) gets applied before the typewriter effect takes place.


     private void DialogueRed(DialogueEffect effect)
     {
         TMP_TextInfo textInfo = text.textInfo;
 
         for (int i = effect.startCharacter; i < effect.endCharacter; i++)
         {
             if(!textInfo.characterInfo[i].isVisible)
             {
                 continue;
             }
 
             int materialIndex = textInfo.characterInfo[i].materialReferenceIndex;
             int vertexIndex = textInfo.characterInfo[i].vertexIndex;
 
             textInfo.meshInfo[materialIndex].colors32[vertexIndex + 0] = Color.red;
             textInfo.meshInfo[materialIndex].colors32[vertexIndex + 1] = Color.red;
             textInfo.meshInfo[materialIndex].colors32[vertexIndex + 2] = Color.red;
             textInfo.meshInfo[materialIndex].colors32[vertexIndex + 3] = Color.red;
         }
 
         text.UpdateVertexData(TMP_VertexDataUpdateFlags.All);
     }



When changing maxVisibleCharacters, however, these effects disappear as the text component 'resets' to its default position and color. To combat this, I had placed the extraneous text effects to apply every frame in Update, but the 'resets' from maxVisibleCharacters still clash with the text effects, creating an unwanted 'flicker' as demonstrated in this gif.


The question is this - How do you edit the value of maxVisibleCharacters and specific vertex values of characters within the same frame?


Any help with this issue would be greatly appreciated, as documentation for TextMeshPro seems to be outdated or nonexistent.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

191 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Textmesh pro doesn't show up in game object menu, so i cant add a textmesh pro object 0 Answers

textmesh OnTriggerEnter 1 Answer

Font Support 0 Answers

Text won't properly update in Unity Bolt 1 Answer

What is the best way to create oldschool glowing text terminal effect? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges