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Question by Pendo8 · Jun 28 at 07:34 PM · 2dunity 2dbackgroundinfinitescroller

Issue with infinity background scroller

Hi all,

I am trying to create an infinite 2D scroller and theres seems to be an issue with the sizing of the sprite (background). Im using the sprite renderers bounds and sprite position to determine the width. This should give me the position plus the width which should be the end of the background. Im changing new positon to be this so that when the player hits a certain area of the background it moves creating an infinite scroller but the width of the sprite doesnt bring the background to the end. Can someone help me explain this please ?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Scroller : MonoBehaviour {

 private Transform cameraTransform;
 private float spriteWidth;
 public GameObject player;
 public GameObject background;

  void Start()
  {
 cameraTransform = Camera.main.transform;
 SpriteRenderer spriteRenderer = background.gameObject.GetComponent<SpriteRenderer>();
 spriteWidth = background.transform.position.x + spriteRenderer.sprite.bounds.size.x;
  }
 // Update is called once per frame
 void Update()
 {
     
   if(player.transform.position.x + spriteWidth > background.transform.position.x) {
     Vector3 newPos = transform.position;
     newPos.x += spriteWidth; 
     transform.position = newPos;
     Debug.Log("Hit");
     Debug.Log("Background Width" + spriteWidth);
     Debug.Log("New Position" + newPos);
      Debug.Log("Background Pos" + background.transform.position.x);
     

 }

 }

}

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