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This question was closed Jun 29 at 09:04 PM by tormentoarmagedoom for the following reason:

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Question by Diamonddoggames · Jun 29 at 03:47 AM · uibuildtextcanvas

Text UI only shows up in game window but not in the build window

I have these text on the screen when ever I build them they seem to disappear. These little pointers on the side are controlled by a script but I don't think that is the problem here because they work in the game window.

https://imgur.com/a/9hkyeof

https://imgur.com/a/ud42XGc

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Answer by tormentoarmagedoom · Jun 29 at 07:11 AM

Mmmm interesting....

Are you generating the text meshes via code? or they are in scene when the scene is loaded? SOmethime,s for some reasons, the order of execution of your scripts, changes on build than on editor, so things that works on editor, does not work on build.

Use the Script Execution Order settings to specify the relative order that Unity invokes the event functions of different MonoBehaviour classes. https://docs.unity3d.com/es/2019.4/Manual/class-MonoManager.html

Another thing can be the distance with the camera, if the camera is too close, or the render distance too small, it can have changes when asopect ratio change. When you play it in editor, set the aspec ratio of "Game" tab the same as your screen when you build it.

Let's see if we are luck and is one of these things.

Bye!

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avatar image Diamonddoggames · Jun 29 at 07:51 AM 0
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nevermind I figured out the issue, apparently this missing variable was affecting the UI without even controlling any sort of UI. The error was causing the UI to stop working. Well thank you for your response.

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Answer by Diamonddoggames · Jun 29 at 07:41 AM

The text is being turned off and on by in the hierarchy by the script, I've changed the resolution in game but the problem still persists, but also some other objects are being affect when not even apart of the script so I think its a visual bug that's causing this.

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