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Question by mafnanshakoor · Jul 03 at 03:02 PM · errormovementprogrammingfixedupdatedeclare

Unity jumping back to ground error

Hey I jumped my character in unity but he jumps then he flies too by rapidly space pressing I wrote the following code (Please help out this beginner!) this is my code because I was having errors in parsing the upload file public int movespeed; public int jumppower; public Transform groundCheck; public float groundCheckRadius; public LayerMask whatIsGround; private bool onGround; public Rigidbody2D rb;

 // Start is called before the first frame update

 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
     movespeed = 10;
     jumppower = 5;

 } 
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.LeftArrow))
     {
         rb.velocity = new Vector2(-movespeed, rb.velocity.y);
     }
     if (Input.GetKey(KeyCode.RightArrow))
     {
         rb.velocity = new Vector2(movespeed, rb.velocity.y);
     }
     void FixedUpdate()
     {
         onGround = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius,
        whatIsGround);
     }
     if (Input.GetKey(KeyCode.Space) && onGround)
     {
         rb.velocity = new Vector2(rb.velocity.x, jumppower);
     }

so then I got outputs for check ground raduis I created a player child game object and named it checked ground then for what is ground I selected the ground layer but it is saying the console is saying the local function FixedUpdate is declared but never used Everything is working fine except jumping, It's not jumping anymore

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Answer by TheRaziel · Jul 25 at 10:00 AM

Hey!

It's saying FixedUpdate is not being used because you've only declared your onGround varialbe in there. Your If statement is outside of your FixedUpdate method.

Try placing it in the method and see if that works :)

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Answer by mafnanshakoor · Jul 25 at 11:06 AM

Thanks but after a long time I am not making that game

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