How can I make sure my player object remains loaded when I constantly load/unload sub-scenes?
Should I give it a DontDestoryOnLoad
?
Should I make it a prefab and instantiate it from an object that has DontDestroyOnLoad
?
Should I keep a separate sub-scene always loaded from which the player object will originate?
What is the best practice for solving this problem in the context of an open world game (identical to Skyrim)?