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Question by pr6034_unity · Jul 05 at 08:25 PM · surfacedetectgroundground detection

Any ideas for detecting the surface of the ground? (2D)

https://drive.google.com/file/d/1LAqwmucOBNzE7rtSe1f6LzdAhLR7oMTS/view?usp=sharing

↑ I uploaded a simple sketch of the concept. I'm trying to find a efficient way to detect the ground surface around the player. so when i press the putton I can spawn some trees at the random position around the player, but of course only on the ground. I'm using the box collider2D as the ground and i have no idea how to approach to this problem. Any suggestion or advice would be really, really appreciated. Thank you:)

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Answer by JonnyHilly · Jul 07 at 12:55 AM

2d raycast at random positions near the player... position trees at points of impact of the raycast. Make sure the ground objects are in a layer of their own, so the raycast can target just that layer.

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avatar image pr6034_unity · Jul 07 at 06:15 AM 0
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OMG that's so clever Thanks!!♡

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