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Question by ksfsds · Jul 06 at 06:55 AM · collider

Why is this the bottom of capsule collider?

Hi may i know why (_col.bounds.center.x, _col.bounds.min.y, _col.bounds.center.z) is the bottom of capsule collider in following code? Mind illustrate?

 // Vector3 variable to store the position at the bottom of the player's Capsule Collider
 _col = GetComponent();
 
 Vector3 capsuleBottom = new Vector3(_col.bounds.center.x,
 _col.bounds.min.y, _col.bounds.center.z);
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Answer by ArtyUwU · Jul 06 at 10:17 AM

It basically takes the center position of the collider in x and z axis. So the position is in dead center from a top-down perspective. But instead of being totally center, the y position is the minimum thus Bottom-Center of the collider.

You can get more info in the documentation.

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