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Question by luckyclone · Jul 08, 2022 at 03:50 PM · variableupdate problem

my point is not updating and just keep printing 1 as point even when trigger was apparently "entered

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class WhenCollide : MonoBehaviour {

 public int point = 0;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {

 }

 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Animal"))
     {
         point++;
         Destroy(gameObject);
         Destroy(other.gameObject);
         Debug.Log("total point: " + point);
     }
 }

}

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Answer by umbrelluck · Jul 08, 2022 at 04:47 PM

First of all, you can`t have Destroy(gameObject) in the middle of the code. It destroys your gameObject and every component attached to it, including your code. So everyt$$anonymous$$ng after t$$anonymous$$s line will not execute. Then, you are updating variable in the object you are about to destroy. As I see it,

 using System.Collections;
  using System.Collections.Generic; 
 using UnityEngine;
 
 public class WhenCollide : MonoBehaviour {
 
  public int point = 5;
  // Start is called before the first frame update
  void Start()
  {
      
  }
  // Update is called once per frame
  void Update()
  {
  }
  private void OnTriggerEnter(Collider other)
  {
      if (other.CompareTag("Animal"))
      {
          GameObject player = GameObject.FindWithTag("Player");
          
          // assume you have script called Player with method AddPoints(int points), then
          player.GetComponent<Player>().AddPoints(point);
 
          Destroy(other.gameObject); 
          Destroy(gameObject);
      }
  }



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