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Question by rmward · Jul 10 at 02:30 PM · gameobjectgamespritescarddrag and drop

How to Drag and Drop Sprites

I am trying to figure out how to drag and drop GameObjects kind of like an organizing puzzle. While it works, I cannot find a way to shuffle the colors as GameObjects. In all of the tutorials and research I have done, they have to be sprites in order to shuffle. Is there a way to fix this? Here is my code for the Drag and Drop. Does anyone know how I can turn this to sprites?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ColorSorter : MonoBehaviour {

 public GameObject RedSquare1, RedSquare2, RedSquare3, RedSquare4, RedSquare5, BlueSquare1,   BlueSquare2, BlueSquare3, BlueSquare4, BlueSquare5, OrangeSquare1, OrangeSquare2, OrangeSquare3, OrangeSquare4, OrangeSquare5, PurpleSquare1, PurpleSquare2, PurpleSquare3, PurpleSquare4, PurpleSquare5, Red, Purple, Blue, Orange;

 Vector2 RedSquare1InitialPos, RedSquare2InitialPos, RedSquare3InitialPos, RedSquare4InitialPos, RedSquare5InitialPos, BlueSquare1InitialPos, BlueSquare2InitialPos, BlueSquare3InitialPos, BlueSquare4InitialPos, BlueSquare5InitialPos, OrangeSquare1InitialPos, OrangeSquare2InitialPos, OrangeSquare3InitialPos, OrangeSquare4InitialPos, OrangeSquare5InitialPos, PurpleSquare1InitialPos, PurpleSquare2InitialPos, PurpleSquare3InitialPos, PurpleSquare4InitialPos, PurpleSquare5InitialPos;

 void Start()
 {
     RedSquare1InitialPos = RedSquare1.transform.position;
     RedSquare2InitialPos = RedSquare2.transform.position;
     RedSquare3InitialPos = RedSquare3.transform.position;
     RedSquare4InitialPos = RedSquare4.transform.position;
     RedSquare5InitialPos = RedSquare5.transform.position;
     BlueSquare1InitialPos = BlueSquare1.transform.position;
     BlueSquare2InitialPos = BlueSquare2.transform.position;
     BlueSquare3InitialPos = BlueSquare3.transform.position;
     BlueSquare4InitialPos = BlueSquare4.transform.position;
     BlueSquare5InitialPos = BlueSquare5.transform.position;
     OrangeSquare1InitialPos = OrangeSquare1.transform.position;
     OrangeSquare2InitialPos = OrangeSquare2.transform.position;
     OrangeSquare3InitialPos = OrangeSquare3.transform.position;
     OrangeSquare4InitialPos = OrangeSquare4.transform.position;
     OrangeSquare5InitialPos = OrangeSquare5.transform.position;
     PurpleSquare1InitialPos = PurpleSquare1.transform.position;
     PurpleSquare2InitialPos = PurpleSquare2.transform.position;
     PurpleSquare3InitialPos = PurpleSquare3.transform.position;
     PurpleSquare4InitialPos = PurpleSquare4.transform.position;
     PurpleSquare5InitialPos = PurpleSquare5.transform.position;
 }

 public void DragRedSquare1()
 {
     RedSquare1.transform.position = Input.mousePosition;
 }

 public void DragRedSquare2()
 {
     RedSquare2.transform.position = Input.mousePosition;
 }

 public void DragRedSquare3()
 {
     RedSquare3.transform.position = Input.mousePosition;
 }

 public void DragRedSquare4()
 {
     RedSquare4.transform.position = Input.mousePosition;
 }

 public void DragRedSquare5()
 {
     RedSquare5.transform.position = Input.mousePosition;
 }

 public void DragBlueSquare1()
 {
     BlueSquare1.transform.position = Input.mousePosition;
 }

 public void DragBlueSquare2()
 {
     BlueSquare2.transform.position = Input.mousePosition;
 }

 public void DragBlueSquare3()
 {
     BlueSquare3.transform.position = Input.mousePosition;
 }

 public void DragBlueSquare4()
 {
     BlueSquare4.transform.position = Input.mousePosition;
 }

 public void DragBlueSquare5()
 {
     BlueSquare5.transform.position = Input.mousePosition;
 }

 public void DragOrangeSquare1()
 {
     OrangeSquare1.transform.position = Input.mousePosition;
 }

 public void DragOrangeSquare2()
 {
     OrangeSquare2.transform.position = Input.mousePosition;
 }

 public void DragOrangeSquare3()
 {
     OrangeSquare3.transform.position = Input.mousePosition;
 }

 public void DragOrangeSquare4()
 {
     OrangeSquare4.transform.position = Input.mousePosition;
 }

 public void DragOrangeSquare5()
 {
     OrangeSquare5.transform.position = Input.mousePosition;
 }

 public void DragPurpleSquare1()
 {
     PurpleSquare1.transform.position = Input.mousePosition;
 }

 public void DragPurpleSquare2()
 {
     PurpleSquare2.transform.position = Input.mousePosition;
 }

 public void DragPurpleSquare3()
 {
     PurpleSquare3.transform.position = Input.mousePosition;
 }

 public void DragPurpleSquare4()
 {
     PurpleSquare4.transform.position = Input.mousePosition;
 }

 public void DragPurpleSquare5()
 {
     PurpleSquare5.transform.position = Input.mousePosition;
 }



 public void DropRedSquare1()
 {
     float Distance = Vector3.Distance(RedSquare1.transform.position, Red.transform.position);
     if(Distance < 400)
     {
         RedSquare1.transform.position = Red.transform.position;
     }
     else
     {
         RedSquare1.transform.position = RedSquare1InitialPos;
     }
 }

  public void DropRedSquare2()
 {
     float Distance = Vector3.Distance(RedSquare2.transform.position, Red.transform.position);
     if(Distance < 400)
     {
         RedSquare2.transform.position = Red.transform.position;
     }
     else
     {
         RedSquare2.transform.position = RedSquare2InitialPos;
     }
 }

  public void DropRedSquare3()
 {
     float Distance = Vector3.Distance(RedSquare3.transform.position, Red.transform.position);
     if(Distance < 400)
     {
         RedSquare3.transform.position = Red.transform.position;
     }
     else
     {
         RedSquare3.transform.position = RedSquare3InitialPos;
     }
 }

  public void DropRedSquare4()
 {
     float Distance = Vector3.Distance(RedSquare4.transform.position, Red.transform.position);
     if(Distance < 400)
     {
         RedSquare4.transform.position = Red.transform.position;
     }
     else
     {
         RedSquare4.transform.position = RedSquare4InitialPos;
     }
 }

  public void DropRedSquare5()
 {
     float Distance = Vector3.Distance(RedSquare5.transform.position, Red.transform.position);
     if(Distance < 400)
     {
         RedSquare5.transform.position = Red.transform.position;
     }
     else
     {
         RedSquare5.transform.position = RedSquare5InitialPos;
     }
 }

     public void DropBlueSquare1()
 {
     float Distance = Vector3.Distance(BlueSquare1.transform.position, Blue.transform.position);
     if(Distance < 400)
     {
         BlueSquare1.transform.position = Blue.transform.position;
     }
     else
     {
         BlueSquare1.transform.position = BlueSquare1InitialPos;
     }
 }

  public void DropBlueSquare2()
 {
     float Distance = Vector3.Distance(BlueSquare2.transform.position, Blue.transform.position);
     if(Distance < 400)
     {
         BlueSquare2.transform.position = Blue.transform.position;
     }
     else
     {
         BlueSquare2.transform.position = BlueSquare2InitialPos;
     }
 }

  public void DropBlueSquare3()
 {
     float Distance = Vector3.Distance(BlueSquare3.transform.position, Blue.transform.position);
     if(Distance < 400)
     {
         BlueSquare3.transform.position = Blue.transform.position;
     }
     else
     {
         BlueSquare3.transform.position = BlueSquare3InitialPos;
     }
 }

  public void DropBlueSquare4()
 {
     float Distance = Vector3.Distance(BlueSquare4.transform.position, Blue.transform.position);
     if(Distance < 400)
     {
         BlueSquare4.transform.position = Blue.transform.position;
     }
     else
     {
         BlueSquare4.transform.position = BlueSquare4InitialPos;
     }
 }

  public void DropBlueSquare5()
 {
     float Distance = Vector3.Distance(BlueSquare5.transform.position, Blue.transform.position);
     if(Distance < 400)
     {
         BlueSquare5.transform.position = Blue.transform.position;
     }
     else
     {
         BlueSquare5.transform.position = BlueSquare5InitialPos;
     }
 }

     public void DropOrangeSquare1()
 {
     float Distance = Vector3.Distance(OrangeSquare1.transform.position, Orange.transform.position);
     if(Distance < 400)
     {
         OrangeSquare1.transform.position = Orange.transform.position;
     }
     else
     {
         OrangeSquare1.transform.position = OrangeSquare1InitialPos;
     }
 }

  public void DropOrangeSquare2()
 {
     float Distance = Vector3.Distance(OrangeSquare2.transform.position, Orange.transform.position);
     if(Distance < 400)
     {
         OrangeSquare2.transform.position = Orange.transform.position;
     }
     else
     {
         OrangeSquare2.transform.position = OrangeSquare2InitialPos;
     }
 }

  public void DropOrangeSquare3()
 {
     float Distance = Vector3.Distance(OrangeSquare3.transform.position, Orange.transform.position);
     if(Distance < 400)
     {
         OrangeSquare3.transform.position = Orange.transform.position;
     }
     else
     {
         OrangeSquare3.transform.position = OrangeSquare3InitialPos;
     }
 }

  public void DropOrangeSquare4()
 {
     float Distance = Vector3.Distance(OrangeSquare4.transform.position, Orange.transform.position);
     if(Distance < 400)
     {
         OrangeSquare4.transform.position = Orange.transform.position;
     }
     else
     {
         OrangeSquare4.transform.position = OrangeSquare4InitialPos;
     }
 }

  public void DropOrangeSquare5()
 {
     float Distance = Vector3.Distance(OrangeSquare5.transform.position, Orange.transform.position);
     if(Distance < 400)
     {
         OrangeSquare5.transform.position = Orange.transform.position;
     }
     else
     {
         OrangeSquare5.transform.position = OrangeSquare5InitialPos;
     }
 }

     public void DropPurpleSquare1()
 {
     float Distance = Vector3.Distance(PurpleSquare1.transform.position, Purple.transform.position);
     if(Distance < 400)
     {
         PurpleSquare1.transform.position = Purple.transform.position;
     }
     else
     {
         PurpleSquare1.transform.position = PurpleSquare1InitialPos;
     }
 }

  public void DropPurpleSquare2()
 {
     float Distance = Vector3.Distance(PurpleSquare2.transform.position, Purple.transform.position);
     if(Distance < 400)
     {
         PurpleSquare2.transform.position = Purple.transform.position;
     }
     else
     {
         PurpleSquare2.transform.position = PurpleSquare2InitialPos;
     }
 }

  public void DropPurpleSquare3()
 {
     float Distance = Vector3.Distance(PurpleSquare3.transform.position, Purple.transform.position);
     if(Distance < 400)
     {
         PurpleSquare3.transform.position = Purple.transform.position;
     }
     else
     {
         PurpleSquare3.transform.position = PurpleSquare3InitialPos;
     }
 }

  public void DropPurpleSquare4()
 {
     float Distance = Vector3.Distance(PurpleSquare4.transform.position, Purple.transform.position);
     if(Distance < 400)
     {
         PurpleSquare4.transform.position = Purple.transform.position;
     }
     else
     {
         PurpleSquare4.transform.position = PurpleSquare4InitialPos;
     }
 }

  public void DropPurpleSquare5()
 {
     float Distance = Vector3.Distance(PurpleSquare5.transform.position, Purple.transform.position);
     if(Distance < 400)
     {
         PurpleSquare5.transform.position = Purple.transform.position;
     }
     else
     {
         PurpleSquare5.transform.position = PurpleSquare5InitialPos;
     }
 }

}

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avatar image tormentoarmagedoom · Jul 10 at 02:31 PM 0
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omg... use arrays.. are you crazy?

avatar image rmward tormentoarmagedoom · Jul 13 at 02:58 PM 0
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I was actually trying to figure that out. Would I use sprites for the arrays? My game is not working. I am trying to have a drag and drop and a shuffle for the cards. I have used youtube a lot but am stuck.

avatar image rmward · Jul 14 at 01:40 PM 0
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Does anyone know how I can Shuffle from this drag and drop?

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Answer by rmward · Jul 10 at 04:33 PM

I think I figured it out. Thank you for your time.

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avatar image rmward · Jul 14 at 01:39 PM 0
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Does anyone know how I can shuffle from this drag and drop?

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Answer by LummosStudos · Jul 18 at 09:53 AM

Your code is very unreadable and not good. Don't make multiple functions with the same code inside. You can use the same function over and over. Also learn about lists and arrays. This kind of remembering gameObjects is very confusing and hard to work with.



To answer your question. Make your puzzle as a matrix of objects. Save that puzzle object in some class. When the game loads, take that puzzle, shuffle the matrix and object positions by changing the objects position in your copy matrix. After every drag and drop, update your matrix and check it with the original matrix. If they are the same the player wins.

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