• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by max-kf · Dec 02, 2011 at 02:59 PM · cameraplayercharacter controllerbehind

Character Controller / Own Camera Script Problem

Hello everyone,

I wrote a custom third-person camera script. Right now it is very simple and it works.

I changed from a rigidbody to the character controller because of jittering problems, and i dont use physics anyway.

Actually my problem is that when i am walking and the camera is behind the player it jumps closer behind him. Is there any function in the standart asset that readjusts the cam behind the player if he is running?

The problem doesnt show up when the camera is somewhere before or besides the player (you can rotate the cam 360° around him), only when the cam is behind him.

Thanks for your help

EDIT

The script detects the input at the x and y axis. Then it calculates the distance between the camera and the player and set it to the maximum value if there is no object between, otherwise it reposition the camera in front of the detecting object. This all works fine if i have no character controller attached.

Process:

 void Update () 
 {
     rotateCamera();
     followCharacter();
     setFinalCamPosition();
 }

Final Cam Position:

  Vector3 vec3TempNewPosition = m_goTarget.transform.position + (m_fDistanceMemory * getVec3ForDirectionCalculation());

     transform.position = Vector3.Lerp(transform.position, vec3TempNewPosition, 0.1f);

     transform.LookAt(m_goTarget.transform.position);

There are no other functions who set the position. It is the last function who is called.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ks13 · Dec 02, 2011 at 03:11 PM 0
Share

Can you give more details like the part of the code cotroling the camera?

avatar image max-kf · Dec 02, 2011 at 03:27 PM 0
Share

Sure:) I edited the question.

avatar image max-kf · Dec 02, 2011 at 03:44 PM 0
Share

HAH :D fixed it! I make a raycast from the player to the Camera. The character controller seems to have a collider on the backside :) Just changed the layer to ignore raycasting and now everything works fine!

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Player rotates with camera(face same direction as the camera) 1 Answer

MiniMap with player and object icons 1 Answer

Camera problem 2 Answers

how can I point a ball rolling, given a force to a rigid body, in line to the camera orientation? Sorry i am a beginner 0 Answers

How to make a camera that moves with the player? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges