Sprites I import are smaller than before

I’m importing new spritesheets for additional animations for my player, but the new sprites are 2x smaller the the older sprites, each of them are made in piskel with a 50x50 scale. I did not update unity or change any import settings. I tried doubling the export scale on piskel but the sprites are still half the size when imported to Unity

After a few tweaks on the inspector, I found out that all I had to do was set the pixels per unit to 50, anyway, I hope someone finds this useful