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Question by JonnyHilly · Jul 15, 2022 at 05:35 PM · mobileperformanceruntimelodmobileoptimization

How do you Estimate mobile device Performance at run-time? ( DeviceYearClass )

Are there any built-in unity tools for calculating device performance at run-time? For example to know what performance measures to take, BEFORE the main app starts, or just at app-launch time.... for AA, LOD, FPS-gating etc.... In the past we have used DeviceYearClass

but it looks like it hasn't been updated in 4+ years... is anyone still using that? is it still useful? If not, what are the current alternatives please ?

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