Im making a simple door but it just doesnt work heres the code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Doorcode : MonoBehaviour
{
public GameObject player;
public float radius;
public bool IsOpen;
public BoxCollider Collider;
public MeshRenderer rend;
private void Start()
{
IsOpen = false;
Collider.GetComponent<BoxCollider>();
}
void Update()
{
if (Vector3.Distance(transform.position, player.transform.position) <= radius)
{
if(Input.GetKeyDown(KeyCode.E))
{
IsOpen = true;
gameObject.GetComponentInChildren<MeshRenderer>().enabled = false;
Collider.GetComponent<BoxCollider>().enabled = false;
rend.GetComponent<MeshRenderer>().enabled = false;
}
}
if (IsOpen = true)
{
if (Vector3.Distance(transform.position, player.transform.position) <= radius)
{
if (Input.GetKeyDown(KeyCode.E))
{
IsOpen = false;
gameObject.GetComponentInChildren<MeshRenderer>().enabled = true;
Collider.GetComponent<BoxCollider>().enabled = true;
rend.GetComponent<MeshRenderer>().enabled = true;
}
}
}
}
}
It also always has IsOpen set to true even if i dont do anything.