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Question by Banjoi · Jul 18 at 07:38 PM · gameobjectcollidertriggercollider2d

How to assign a specific collider of the object to OnTriggerEnter/Stay/Exit2D?

How can I make it inside of a OnTriggerEnter/Stay/Exit function that the whole thing works for only one collider on the object the script is attached to? So that when anything is colliding with the chosen collider it triggers. Any ideas? thanks

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Answer by The702Guy · Jul 18 at 08:06 PM

Use GameObject.CompareTag() and use the tag for the object you specifically want collisions to happen for.

Further reading: https://docs.unity3d.com/ScriptReference/GameObject.CompareTag.html

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avatar image Banjoi · Jul 18 at 08:58 PM 0
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Thanks for the replay but this isn't really what I was looking for. Let's say I have two colliders. And the OnTrigger- function shall only be triggered once the specific collider I chose collides with something. What it collides with is really irrelevent in this example. Just that My function only works for collider1 and not for collider2, collider 3... Appreciated

avatar image The702Guy Banjoi · Jul 18 at 09:10 PM 0
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So to clarify, you have one object and on that object you have multiple colliders but you only want one collider on said object to actually trigger your script? If this is the case you may want to consider adding an empty child object to the object in question with a collider on it and attach the script to that child instead.

Either that or only make the one collider on your object a trigger while the others are not triggers.

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