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Question by WindGess · Jul 19, 2022 at 07:39 PM · 3djumpgravityjumpingfix

gravity+jump problem unity 3d

Hello. I have the following problem: Gravity instead of pulling the player down pulls him up and the player does not jump when i press the G button. Please help solve the problem and fix it.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 
 public class FPSInput : MonoBehaviour
 {
 
     private CharacterController charcon;
     public float speed = 6f;
     public float gravity = 9.81f;
     public float jumpForce = 100f;
 
     private Vector3 movement;
 
 
     void Start()
     {
         movement = Vector3.zero;
         charcon = GetComponent < CharacterController > ();
     }
 
     void Update()
     {
 
         Movement();
     }
 
     void Movement()
     {
 
         movement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
 
         movement *= speed;
 
         if (Input.GetKeyDown(KeyCode.G))
         {
             movement.y *= jumpForce;
         }
         else
         {
             movement.y -= gravity;
         }
         charcon.Move(movement * Time.deltaTime);
     }
 }
 

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Answer by Immortus1 · Jul 23, 2022 at 01:23 PM

Hello,

Your object is not jumping because you set at the start of the function set y value to 0 movement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); and then you multiply (zero) by jumpForce movement.y *= jumpForce;(maybe you wanted += instead of *=) . About why your character moves up, i can't answer based on your description, maybe in inspector you have set gravity to a negative value.

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