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Question by yhso · Jul 25, 2022 at 10:19 AM · physicscollidercharactercontrollercollision detection3rd person controller

CharacterController ISSUE

1.GameObject1 with CharacterController; GameObject2 with BoxCollider; At RunTime, Move GameObject1(or GameObject2) to EachOther, Test Hit Collider:

2.Move through Each Other, overlapping Each Other ( Pic2 with Problem)

alt text

alt text

cannotoverlap-ok.png (280.7 kB)
overlap-issue.png (259.5 kB)
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Answer by TheRaziel · Jul 25, 2022 at 10:59 AM

Hey!

If you're using transform.translate to move their positions, that is likely what's causing the issue as it defies physics.

Moving your player with CharacterController.Move(Vector3) shouldn't experience this problem.

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avatar image yhso · Jul 25, 2022 at 11:07 AM 0
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public class TestCc : MonoBehaviour { public CharacterController cc;

 // Update is called once per frame
 void Update()
 {
     //this probelm:
     //cc.Move(Vector3.down * 2 * Time.deltaTime);

     //this ok, BUT GameRole not alway move XZ, 
     cc.Move((Vector3.down + Vector3.right) * Time.deltaTime);
 }

}

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Answer by yhso · Jul 26, 2022 at 05:46 AM

https://docs.unity3d.com/2020.1/Documentation/ScriptReference/CharacterController-enableOverlapRecovery.html

it's not work correctly, when CCT.Move(Vector3.Down);

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