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Question by Darkzarich · Jul 27, 2022 at 01:40 PM · beginnersequence

Sequence of actions

Hello friends! I'm new to Unity and going a learning path. I have a question that I wasn't able to find an answer for and hope someone would be kind enough to show me the way. Thank you in advance!

How do you do sequence of actions, managing the timings between those actions? Say, for example, I want to create a ball that is going to jump and then land on the ground, everyt$$anonymous$$ng should be pushed away, creating a nice particle effect

I know how to do some steps one by one but not exactly how to put it in a sequence. I know I can use WaitForSeconds but that just feels a little bit messy, w$$anonymous$$le animation and its events can have its drawbacks too...

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Answer by tormentoarmagedoom · Jul 27, 2022 at 02:18 PM

Hello.

then just sequence the actions like t$$anonymous$$s:

 void Start()
 {
 StartCoroutine(T$$anonymous$$ng1());
 }
 
 IEnumerator T$$anonymous$$ng1()
 {
 T$$anonymous$$ngs...
 StartCoroutine(T$$anonymous$$ng2());
 }
 
 IEnumerator T$$anonymous$$gn2()
 {
 T$$anonymous$$ngs...
 StartCorutine(t$$anonymous$$ng3());
 }
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