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Question by DaaraSingh · Jul 28, 2022 at 03:48 AM · optimizationgenerationprocedural meshprocedural generation

Set procedurally generated objects as static

I am working on a mobile game in w$$anonymous$$ch levels are procedurally generated. Now I have come to a point where I can spawn trees and rocks etc randomly. I need to declare those objects as static so I use t$$anonymous$$s code-

GameObject g=Instantiate(prefab, position, rotation); g.isStatic=true;

https://docs.unity3d.com/Manual/StaticObjects.html T$$anonymous$$s documentation says that setting isStatic at runtime has no effect.

So is there any way to generate the world before actually loading the runtime scene so that static property would work?

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Answer by MUG806 · Jul 28, 2022 at 06:42 AM

As I understand it, the only purpose of making an object static is to allow for precalculated lighting, navigation etc. You can't do any of t$$anonymous$$s at run time, so I'm not sure why you would want to make an object static at run time.

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avatar image DaaraSingh · Jul 28, 2022 at 07:28 AM 0
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I want to set object as static for purpose of static batching as I have 200-300 trees in a level

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