Hey everyone,
This isn’t much of an urgent question, but I’d still like to hear some advice from you guys. I’m making a 3D flappy bird game and I stumbled upon this annoying overlap between the environment (clouds, ground, etc.) and the pipes that procedurally spawn in. Here’s what I mean by that:
I’d like the pipe to be empty (which it is by itself) and delete the piece of environment it overlaps with which is, in this case, the part of the cloud inside of the pipe. I cannot do this with Blender because the position of the pipes is always randomized, so I don’t know which area of the environment to cut out manually. Any ideas?