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Question by high_player3 · Aug 01 at 12:58 AM · materialsequal

When I judge if two materials are the same, but the result is forever false even though the materials are the same

alt text

I use "==" to judge the two materials are the same. alt text

2022-08-01-084039.png (496.2 kB)
2022-08-01-084202.png (14.6 kB)
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Answer by HakimW · Aug 01 at 01:47 PM

The log is printing that the material that is getting passed as a parameter to your method is an instance of a material. You get a material instance when retrieving the "material" property of a renderer. If you want to check if your objects share the same material you should use the "sharedMaterial" property of the renderers in question.

So my guess is that wherever you call the GetSoundByMaterial function you are passing the material property of a renderer instead of the sharedMaterial as a parameter?


This thread covers the difference between the material and the sharedMaterial properties: https://forum.unity.com/threads/confused-about-material-instances.402037/

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Answer by tormentoarmagedoom · Aug 01 at 02:50 PM

You can just check if the name is contained in the scene material. As the material is a instance of the "prefab" material, it's not equal to, and its name will have the "(Clone)" at the end

 if (SceneObject.GetComponent<Renderer>().material.name.Contains("PrefabMaterial.name))
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