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Question by yKay_ · Aug 02, 2022 at 08:27 AM · animationvelocitydeathgroundeddie

Play animation only if its standing on the ground

I am creating a melee game, 1vs1 mode. When the player has <= 0 health, he gets disabled and a death animation gets played. But the problem is: If my player jumps, then gets a deadly $$anonymous$$t, he dies floating above the ground. I tried many t$$anonymous$$ngs, such as groundcheck or checking the rigid.velocity before playing the death animation, but all the t$$anonymous$$ngs did not work. I hope you can help me. alt text

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screenshot-1.png (191.7 kB)
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