• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by A4B4 · Aug 05, 2022 at 07:06 PM · 2dnullreferenceexceptionmousepositionnull reference exception

Object not being dragged

Trying to drag a GameObject with a Sprite renderer and 2d Collision Box. I try to run t$$anonymous$$s:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class pieceMovement : MonoBehaviour
 {
 
     private float startPosX;
     private float startPosY;
     private bool beingHeld = false;
 
     // Update is called once per frame
     void Update()
     {
         
         if(beingHeld)
         {
             
             Vector3 mousePos;
             mousePos = Input.mousePosition;
             mousePos = Camera.main.ScreenToWorldPoint(mousePos);
 
             t$$anonymous$$s.gameObject.transform.localPosition = new Vector3(mousePos.x, mousePos.y, 0);
 
         }
 
     }
 
     private void OnMouseDown()
     {
 
         if(Input.GetMouseButtonDown(0))
         {
 
             Vector3 mousePos;
             mousePos = Input.mousePosition;
             mousePos = Camera.main.ScreenToWorldPoint(mousePos);
 
             beingHeld = true;
 
         }
 
     }
 
     private void OnMouseUp()
     {
 
         beingHeld = false;
 
     }
 }
 

But I get t$$anonymous$$s error:

 NullReferenceException: Object reference not set to an instance of an object
 pieceMovement.OnMouseDown () (at Assets/pieceMovement.cs:37)
 UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by wideeyenow_unity · Aug 06, 2022 at 01:26 PM

One problem I see is t$$anonymous$$s :

  Vector3 mousePos;
              mousePos = Input.mousePosition;
              mousePos = Camera.main.ScreenToWorldPoint(mousePos);

Should look more like t$$anonymous$$s:

 public Vector3 mousePos;
 
 void Update()
 {
     mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 }


And secondly :

 /// makes no sense
 t$$anonymous$$s.gameObject.transform.localPosition = new Vector3(mousePos.x, mousePos.y, 0);
 
 // if t$$anonymous$$s script is the object in questions script
 transform.position = new Vector2(mousePos.x, mousePos.y);
 
 // if t$$anonymous$$s object in question is in another script
 otherObject.transform.position = new Vector2(mousePos.x, mousePos.y);

^ T$$anonymous$$s is of course assuming that you are not dealing with parents, and are not trying to move the c$$anonymous$$lds local position relative to the parents position.


But t$$anonymous$$s is the reference to the script in question. So if your trying to call the script you are already in? t$$anonymous$$s is redundant. That would only be needed if t$$anonymous$$s was a parent class that was hold Lists of the c$$anonymous$$ldren scripts, but the function itself was in the parent, and the c$$anonymous$$ld was calling it? then yes, you would need to say somet$$anonymous$$ng like:

 public void StartBeingDragged()
 {
      otherObject = (otherClassName)t$$anonymous$$s.gameObject;
 }

^ Very poorly said, but hopefully you get the idea.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

362 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

NullReferenceException after save the Scene and Project 0 Answers

Null Reference 1 Answer

NullReferenceException: When creating a graph 0 Answers

null reference exception help 1 Answer

Why am I getting a null reference error? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges