• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by arojassa · Dec 03, 2011 at 11:19 PM · camerashaking

Shaking camera

Here is the basic idea:

  • In a top down view I want the camera to follow the player.

  • The mouse controls the rotation of the player (AngryBots movement style)

  • WASD to move (again, like AngryBots)

I want the camera to slightly move towards the direction the player is pointing at. I came up with an offset camera routine to smooth the transition but my camera won't stop shaking.

Here is the code for the camera:

 public class PlayerCamera : MonoBehaviour {
 
 public Transform testOffsetTarget;
 
 public static PlayerCamera instance;
 public Transform targetLookAt;
 
 private Vector3 cameraOffSetVector = Vector3.zero;
 private Vector3 desiredOffset = Vector3.zero;
 private Vector3 desiredPosition = Vector3.zero;
 private Vector3 position = Vector3.zero;
 
 private float posX;
 private float posY;
 private float posZ;
 
 private float velX;
 private float velY;
 private float velZ;
 
 private float smoothVel = 0.05F;
 private float offsetVel = 0.05F;
     
 
 void LateUpdate () {        
     if(targetLookAt == null)
         return;
     HandlePlayerInput();        
     CalculateDesiredPosition();        
     UpdatePosition();
     CalculateDesiredOffset();
     OffsetCamera();
 }
 
 void UpdatePosition()
 {            
     posX = Mathf.SmoothDamp(transform.position.x, desiredPosition.x, ref velX, smoothVel);
     posY = Mathf.SmoothDamp(transform.position.y, desiredPosition.y, ref velY, smoothVel);
     posZ = Mathf.SmoothDamp(transform.position.z, desiredPosition.z, ref velZ, smoothVel);
     
     position = new Vector3(posX, posY, posZ);
     
     transform.position = position;        
 }
 
 void HandlePlayerInput()
 {
     var radius = 5.0F;
     
     Vector3 diff = PlayerController.instance.targetPoint - transform.position;
     
     float distance = diff.magnitude;
     
     if(distance > radius)
     {            
         cameraOffSetVector = transform.position + (diff / distance) * radius;            
     }
 }
 
 void CalculateDesiredPosition()
 {        
     desiredPosition = CalculatePosition(targetLookAt.position.x, targetLookAt.position.y, targetLookAt.position.z);                
 }
 
 void OffsetCamera()
 {
     posX = Mathf.SmoothDamp(position.x, desiredOffset.x, ref velX, offsetVel);
     posY = Mathf.SmoothDamp(position.y, desiredOffset.y, ref velY, offsetVel);
     posZ = Mathf.SmoothDamp(position.z, desiredOffset.z, ref velZ, offsetVel);
     
     position = new Vector3(posX, posY, posZ);
     
     transform.position = position;
     Debug.Log(transform.position);
 }
 
 void CalculateDesiredOffset()
 {        
     desiredOffset = CalculatePosition(cameraOffSetVector.x, targetLookAt.position.y, cameraOffSetVector.z);                
 }
 
 Vector3 CalculatePosition(float x, float y, float z)
 {
     Vector3 direction = new Vector3(x, transform.position.y, z);
     return direction;
 }

}

I appreciate any feedback

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Editing the standard FPS to work different 0 Answers

Looking for a script to call function if there is no user input for set amount of time. 1 Answer

Rotate camera around gameobject 1 Answer

First Person Camera problem 1 Answer

Camera Help! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges