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Question by TudorMaximilian · Aug 28, 2022 at 11:01 AM · inputvrcontrollerjumpjumping

On a VR headset, the player jumps too many times sometimes when pressing a controller button.

Hi guys, do you know if there is anyway to make it not read a value over 1? if (JumpAction != null && JumpAction.action.ReadValue() = 1)

This is not working: If (JumpAction.action.ReadValue() > 1) {JumpAction.action.ReadValue()= 1}

Or maybe there is another problem in the script thay makes it jump 3-5 times sometimes when I just press it once:

public virtual bool CheckJump() {

  // Don't jump if not grounded
  if (!IsGrounded())
  {
      return false;
  }
  if (debugjump == true)
      {
       
              return true;
       
      }
  // Check for bound controller button
  for (int x = 0; x < JumpInput.Count; x++)
  {
      if (InputBridge.Instance.GetControllerBindingValue(JumpInput[x]))
          {
             
                  return true;
             
      }
  }

  // Check Unity Input Action value

// if (JumpAction != null && JumpAction.action.ReadValue() > 0) // { // if (JumpAction != null && JumpAction.action.ReadValue() < 2.1f) // { // return true; // } // }

  return false;

}

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Answer by TudorMaximilian · Aug 28, 2022 at 11:05 AM

I added this but still not working: if (JumpAction != null && JumpAction.action.ReadValue() == 1) { return true; }

if (JumpAction != null && JumpAction.action.ReadValue() > 1) { return false; }

if (JumpAction != null && JumpAction.action.ReadValue() < 1) { return false; }

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