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Question by Valianti · Sep 24, 2022 at 11:17 AM · animatorriggingavatarskinnedmeshrenderer

How to swap Rig at runtime?

I looking for a solution to swap armature and model of my character at runtime. So I have t$$anonymous$$s in my scene:


Player (with Animator)

-Rig (I need to swap t$$anonymous$$s armature)

-Skinned Mesh Renderer (I need to swap t$$anonymous$$s model)


I alredy found a solution to delete the current ones and instantiate the new ones. I've also managed to correctly apply the new bones of the rig to the new mesh rendered.


At t$$anonymous$$s point everyt$$anonymous$$ng work except for the animator, I cannot find any way to update the Animator component in order to work with the new Rig.


Any idea?

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